Tidal Locking plus Zombies
Cybernetic Implants are a type of Nanotechnology that is integrated into the human body. Implants range from replacement bodyparts, near-perfect organs, and additional body extensions. Cybernetic implants are not designed to give super-human augmentations, and wide usage of implants can cause an unsafe negative reaction in the brain of the individual.
Basic Cybernetic Implants are available to civilians. Cybernetic Implants are somewhat inexpensive, and widely affordable in most societies. The act of installing implants requires major surgery and a skilled doctor. However, nanotechnology makes installation rather safe and integration into the body fairly quick.
Types of Implants
There are a large number of cybernetic implants. The most basic implants are organ replacements and limb reconstruction. There are also basic implants to assist in interfacing with computer and digital networks. More complex implants include non-human body modifications, but this kind of implant is not widely accepted by most societies.
Organs are the most common type of cybernetic implants. They are used both as replacement organs, and as slight body augmentations. They are more expensive than the other cybernetic implants, as they use a higher level of nanotechnology to replicate the function of natural organs.
Except for the brain, any major organ can be built, such as the lungs, kidneys, heart, and liver. Cybernetic organs work in the same way as the human organs, but they are much more efficient. The only downside, beside expense, is that these organs deteriorate at a more rapid pace than human organs, and must be inspected at least every decade.
Cybernetic muscles can also be implanted. Typically, an artificial muscle is connected to already existing muscle, allowing for freer movement and increased strength. The muscles can move at a higher capacity, but the additional power capabilites of Bio-Utility nantotech is still required for a super-human response.
Rebuilding nervous systems is a more complex task, and less perfected. The eyes and ears are the only sensory organs that are augmented with cybernetics, as the technology for replicating the nervous system is limited. Nanotech interacting directly with the nervous system causes a high level of psychoses.
Bones can also be strengthened with non-natural material. It is the easiest of the organs to augment, but still uncommon. An improved skeletal system can increase toughness and support on the body when carrying large weight. Except for bone replacement, there isn’t a large calling for bone implants, as it can contribute greatly to nanotech related psychoses.
Limbs can be built using nanotechnology to take the place of severed bodyparts. They function in the exact same way as regular human limbs, using nearly the same muscle and bone systems. The feeling in the limbs are limited only to touch, but some high quality limbs can also replicate other nervous responses to a certain degree.
Any part of a body can be rebuilt, from a missing chunk to an entire arm. The bones and muscles are made of simulated materials, and the nanotech allows the body to control the non-organic replacement as if it was part of the body. There is a short learning period involved in a full limb replacement, but it can be minimized with neural reconstruction.
Limbs may be fully exposed cybernetics, or completely covered by a simulated skin. This usually comes as a preference to the individual and the views of the society.
Cyberdecks allow users to project exist in the digital reality. Internal cyberdecks inject the user’s mind directly, rather than using an external phsyical interface. They are connected directly to the nervous system through a port in the back of the head. Like external cyberdecks, they do require auxilliary power to function which they draw from the digital port.
Though the implanted cyberdeck connects directly to the nervous system, usually through the spine, the user doesn’t suffer from the nanotech psychosis, as it doesn’t alter their body directly. Users can, however, develop other mental issues from prolonged usage, and much more so if untrained in it’s usage. External cyberdecks do not largely affect the user in any way.
One of the most common implants are data chips. Data chips are small microchips that run off of the body’s energy. The chips can function as tracking beacons, indentification, and an individual’s encryption codes. Their function is completely dependent on the society. Chips can be installed for any other reason as well.
Bodymods are additions to the human body that aren’t augmenting or replacing bodyparts. Bodymods are usually viewed with disgust from all societies, and are considered illegal. Thus, most bodymods are hidden, which only supports the opinion of their duplicitous nature.
Bodies can be outfitted with storage compartments. These usually would come in replacement limbs, rather than in human bodyparts, though it is possible. Storage compartments can be used for anything, from hidden weapons to survival kits. Of all of the bodymods, compartments are not viewed with much disdain, though a non-hidden compartment contributes to a negative charisma.
Hidden blades can also be added onto the body with additional skeletal joints, and using nanotechnology on top of existing muscle. Examples of these weapons are claws in the hand, blades in the arms and, spurs in the legs. Some high quality bodymod weapons can be energy powered and fall under Bio-Utility. They are illegal due to the duplicitous nature of concealed weaponry.
Skin Augmentation is any form of nanotechnology that changes the skin on command. Millions of tiny nano-chips invert the surface of the epidermal layer of the skin to cause a visible change in the skin. They are legal on a small scale, often correlated with fashion, such as tattoos and piercings. On a large scale, they can hide the user’s entire face, skin color, or change the material of the skin, giving a camouflaged or armored carapace. Over-augmentation of the skin can be dangerous, detrimental to the body, and cause high levels of mental psychosis.
Adrenaline Pumps regulate the body’s chemical balance. They are refilled by hand, and pump chemicals directly into the user’s bloodstream. They are used only rarely, by civilians that suffer under specific medical conditions. They are a very inexpensive way to augment the body using minimal nanotechnology, by the range of available drugs. They are illegal more due to their illicit nature.
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Company Perception of Implants NEEDS CONTENT
Each society reacts differently to cybernetic implants. Companies that specialize in a certain form of nanotechnology tend to be more accepting of it’s use.
Some societies like it (Japan) and some favor more humanity or hiding the tech under the skin.
need company notes
Neurological Side-Effects NEEDS CONTENT
Too much implant, pretty soon boo hoo.
Comparison to Bio-Utility
Bio-Utility Augmentations are a subset of Cybernetic Implants, requiring additional stored power, but giving an augmented result. Cybernetic Implants do not require any extra power to function regularly; their usage is connected to body functions.
The player’s stats and skills should reflect the implants that he/she has, such as a high strength roll from modified muscles. If the player was to later get an implant that buffs skills or stats in any way, it would cost an edge. Also, if the player takes an edge that buffs anything, feel free to rename the edge to match some kind of implant.